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Black Hole - Heroes Comic Con Autumn 2025

As a 3D motion designer at Whojo, I worked on an ambitious project for Heroes Comic Con Brussels, Autumn 2025 edition. As part of the introduction video for welcoming actors to the Q&A stage, I created this black hole scene in Blender. Taking inspiration from Interstellar's black hole, I created a multitude of materials for each layer of the black hole, and rendered the scene in Cycles.

I'm very grateful to have worked on such a big project. Seeing it on the big screen was truly rewarding.

A look at the various shaders I created for each layer of the black hole. Mostly based on procedural noise.

A look at the various shaders I created for each layer of the black hole. Mostly based on procedural noise.

The singularity itself makes use of a refraction shader. While the event horizon and accretion disk are a mix of emissive and volumetric shaders.

The singularity itself makes use of a refraction shader. While the event horizon and accretion disk are a mix of emissive and volumetric shaders.

For the dust field around the singularity I created a noise-based volumetric shader, which becomes a lot more clear when getting closer and lower towards the event horizon.

For the dust field around the singularity I created a noise-based volumetric shader, which becomes a lot more clear when getting closer and lower towards the event horizon.

A clearer look at the nebula around the black hole, which was eventually toned down a bunch for the final render.

A clearer look at the nebula around the black hole, which was eventually toned down a bunch for the final render.

Shown on the big screen