Short side-project: rigging and animating a new enemy for a game.
https://www.artstation.com/jankel
A dear friend of mine, Jan Keller, is making a Clone Wars fan game: Star Wars BESIEGED. The next update required a new wave of enemies. I jumped on the task of breathing life into a fearsome B2-droid. Rigging and animation were completed over two days. With the help of my own Python scripts, I've been able to speed up my workflow. I also edited the new update trailer. https://www.youtube.com/watch?v=YTEiL1-06Dg
It's super cool to see my animations in the game! Working together with Jan is always fun. I'm looking forward to more collaboration projects in the future!
The newest update of Star Wars BESIEGED is out now on itch.io: https://jankel02.itch.io/star-wars-besieged
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model: "Battle Droid B2" (https://skfb.ly/6YFZq) by Andrés Kuiper is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Rigged in Maya
Idle, walking and shooting animations
TIL: Interpolation between animations in Unreal happens through blendspaces
Montage showcasing animations in gameplay
Trailer I made for the new update