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Here is another Game Art project.
Currently, I'm studying 3D animation at Howest DAE in Kortrijk. However I felt that a 3-year Bachelor wasn't quite enough, so I decided to infiltrate some other majors to specialise. I decided to join Game Art to learn more about the art pipelines in independent game companies, thus expanding my knowledge and skill set, and allowing myself to apply my knowledge not only in film but also in games.
I had a lot of fun creating this project and pushed my artistic limits.

This was my workflow:
· Low-poly and mid-poly modeling in Blender
· Baking and texturing in Adobe Substance Painter
· Rigging and animation in Blender
· Rendering in Unity and Blender (EEVEE)
· 2D hand-drawn animation in Photoshop
· Compositing in After Effects
· Montage in Adobe Premiere Pro

The final result

Model breakdown

Game ready
(Unity render)

Blender rig demo

A look behind the scenes

Check it out on Sketchfab