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Baba Voss - Realtime Game Character

I stand with Baba Voss!

I felt inspired by the show “See”. So I created my favourite character from the show. Baba Voss, portrayed by Jason Momoa.
This project taught me about the pipeline for creating game-ready real-time characters.

I made this character as a part of the character creation course at howest DAE. As a technical animator, it's important to have knowledge about how characters are made. Using a given head base mesh, I started sculpting in Zbrush. First I focused on the general proportions, then added some typical features, and lastly some asymmetrical details. After the sculpting phase, I prepared a low poly mesh for baking in Substance Painter. There I refined the textures and rendered using Iray.

final beauty render

final beauty render

My gigantic PureRef file with reference of Jason Momoa as Baba Voss, additional anatomy reference, tips about workflow and analysis

My gigantic PureRef file with reference of Jason Momoa as Baba Voss, additional anatomy reference, tips about workflow and analysis

close-up

close-up

Illusion of blind eyes added in photoshop

Illusion of blind eyes added in photoshop

Here you can see the high poly model, sculpted in Zbrush.

Take a look on Sketchfab!